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In this Unity project I explored a variety of game mechanics, world building and coding including but not limited to C# for AI character tracking, third person character mechanics, 3rd person controller, functional menu buttons, level changing colliders, moving platforms, pressurized platforms and death perimeters that send you back to the start. I made soundtracks for each level, recorded/edited dialogue/ foley and added sound reactive elements. The game is purposefully extremely difficult and if you can beat the current speed run record of 36 seconds you get a special prize:)

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